From the authors of Speaking for Myself, Jemima is a suite of software that helps children further explore language and vocabulary development in a traditional and motivating manner. Using music, rhyme and song it is based on three popular playground rhymes - A Mother's Lament, Uncle Jim and Flying Freighter. These are provided as full colour story books along with the CD.
Kidspiration is a visual planning and learning tool for early years' pupils. It helps pupils understand concepts and express and share their thoughts. Kidspiration is a natural, intuitive way to help emerging readers and writers begin to brainstorm, categorise and organise their thoughts and information.
Kidspiration, like Inspiration (for older pupils), has 2 viewing screens: Picture View and Writing View.
The premier reading, writing and learning solution for individuals of all ages with learning difficulties such as dyslexia, attention deficit disorder and other literacy difficulties.
Kurzweil 3000 reads scanned or electronic text aloud using human sounding synthetic speech (L&H™ RealSpeak™). Words are highlighted in contrast as they are spoken. This auditory and visual presentation of information helps increase reading accuracy, speed and comprehension for struggling readers. It provides students with the tools they need to improve their reading speed and comprehension, plus a suite of features that make it possible for them to learn and study independently.
The first of a new series of story-based programs with a difference. Let's Go To Town features 9 interactive scenes with linking animations to provide cohesion.
First catch the bus and we're off! Once there you can choose clothes and food at the market, buy an ice-cream or lolly in the square, post a letter and finally catch the bus home again at the bus station.
Let's Sign is a new sign language taster pack consisting of three parts. Together they enable tutors and students to have an enjoyable and informed introduction to British Sign Language (BSL).
An engaging CD-ROM aimed at adults with moderate learning difficulties. Users are presented with one of up to thirty-one different everyday scenarios within which they make decisions over the course of a day. Go to the cafe or pub. What shall I have? Go to the supermarket or post office. Pay for the goods. Going out during the day is different in many ways from going out at night. Everything looks different and different places are open or closed.
Teachers will be delighted with this set of ingenious activities designed to teach more advanced skills in understanding the value of money. In Smart Spender, the second in the Lifeskills series, pupils will learn how to earn money by making careful decisions as well as how to spend wisely and how to manage on a budget.
Exciting interactive activities are provided that are designed to develop memory and matching skills, as well as giving students a solid foundation in the basics of telling the time and handling money. Students are encouraged to do well in the tasks by colourful characters.
In the time activities students have fun taking part in games where they learn to recognise and compare digital and analogue time in four different formats: digital clocks, clock faces, numbers, and words, always in the context of familiar situations such as the kitchen and the sports stadium. The activities include practice in exploring time-spans in full hour, half-hour, quarter-hour, and five-minute intervals.
Helps children learn about the processes involved in selecting, booking and saving for a holiday. Along the way pupils will learn essential life skills including opening and running a bank account as well as vital organizational and administration skills. All activities have been designed to appeal equally to older pupils with learning difficulties and children at the later stages of primary and early secondary education. !!<
Living Books intrigue children with compelling characters and colourful interactive stories. Each School Edition includes 2 CD-ROMs, and a Teacher's Guide, containing a variety of curriculum-based activities and worksheets adaptable to a range of classroom topics.
Magma provides a multisensory environment (sounds and images) which users can interact with using pointing devices, switches, overlay keyboards or their voice/sounds. It responds to input with a variety of stimuli both visual and auditory Windows 95+ (not NT)
Fifteen games to stretch your imagination and challenge your mental agility. In each of the games victory comes only with a sound understanding of the winning strategy. To win, you must decide whether to play first or not and then follow a winning strategy without error. Analysing the position can be anything from very easy, in the earlier games, to very complex.
The games are varied but all are easy to understand, making this an invaluable extension tool for classroom use.
An incredibly flexible and powerful communication display maker. BoardMaker is a graphics database with 3,160 Picture Communication Symbols (PCS) in bitmapped clip art.
BoardMaker comes with assorted grids for communication boards or overlays.
A new collection of activities from LaraMera. MegaMix is designed for ages 3 to 8, but the 'age-independent' graphics make it useful for older learners too, including adults. Access through mouse or keyboard. Most activities are also switch accessible. No installation required. The activities just run from the CD.
Music is a challenge for some teachers. If you're not a confident musician it can be difficult to get things going, and if you are confident you need to incorporate the ICT element the curriculum requires.
The latest version of My World - the popular, award-winning educational and special needs software - now with sound, animation and easy screen creation and editing.
New Multimedia Features
My World 3 screens can contain pictures, text, animation, video and sound. These can be picked up, moved, dropped and deleted. Text can be added and edited. The program is very simple to learn and use, yet is powerful enough to be a most effective learning tool. My World 3 can be used in many ways and across the whole school curriculum.
NumberShark remains a very popular program with anyone improving basic Numeracy. The latest version has a modern, brighter look and has been completely re-written to ensure its smooth running on the latest networks.
Penfriend XP's core strength is in predicting the next word you want to write. It does this using a dictionary of known words, along with detailed knowledge of when they are likely to be used, their grammatical type, words you have used before, and so on. Every time you type a letter, it comes up with a new list of the most likely words which fit your letters. Choosing one is a simple matter of pressing one more button, or clicking on the word with the mouse. If you're not sure how to read it, you can hear it spoken before you choose a word.
Reinforce hygiene, dressing and personal care skills. We all want to look our best. Some people need help with the basics - teeth, hair, washing face. Others have these mastered, but need assistance with more complex tasks like laundry and makeup. Personal Success is a multimedia program targeting essential activities.
A delightful new collection of early learning activities from LaraMera. If you are familiar with Teddy Games then you will like this one. Seven activities with stylish new graphics. Choose an activity!
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Planet Wobble is an exciting and innovative new series of materials for early readers and writers. These animated talking books and related on-screen activities are firmly rooted in current educational literacy strategies and provide an additional classroom resource for developing early reading and writing skills.
Based on a fictional planet, Planet Wobble follows the adventures of Stan, Josh, Amber, Holly, Ella and Dan. The series of books and activities provide progression through three levels. Each story is provided on-screen, with animation, as well as in a printed book. The stories supplement existing reading schemes, by reinforcing the high frequency words and developing independence in reading.
Plazma provides a multisensory environment (sounds and images) which users can interact with using pointing devices, switches, overlay keyboards or their voice/sounds. It works particularly well with commercial gamepads/joysticks with up to 11 buttons! It responds to input with a variety of stimuli both visual and auditory.
Six switch timing games played by pressing a single switch, the space bar or clicking a mouse button. Spot On Games is specially designed to test or build up reaction and anticipation skills, and is lots of fun too! Includes a snap game for older users.
A cause and effect music program designed for teenage switch training but totally appropriate for all ages. There is plenty of break dancing on-screen and the music is `radical`!
Reading World is a delightful collection of 21 different reading games designed for language and literacy development. The variety of activities is designed to widen letter and word recognition, build familiarity with alphabetical order and to increase spelling skills.
Revelation Natural Art lets you use ICT to explore, develop and express visual ideas. It can easily be configured to meet any learner`s specific needs. You can add or reduce the number of tools available to make the program as powerful or as simple to use as you wish.
The rich range of super realistic natural media effects allows all users to work intuitively with the same tools on the computer that they have already used in their real life Art and Design work. With the use of a graphics tablets Revelation Natural Art provides the most natural user experience for drawing, painting and animation directly onto their screen using a host of media effects and tools